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Trail (3D)

Properties

Trail3D  
Input  
Name Description Values accepted Default
Input X The X coordinate of the point to add. A constant or variable of type double, int or double[].
Input Y The Y coordinate of the point to add. A constant or variable of type double, int or double[].
Input Z The Z coordinate of the point to add. A constant or variable of type double, int or double[].
Position and Size  
Name Description Values accepted Default
Pos X The X coordinate for the element. A constant or variable of type double or int.
Pos Y The Y coordinate for the element. A constant or variable of type double or int.
Pos Z The Z coordinate for the element. A constant or variable of type double or int.
Position [] The double[] array with the coordinates of the element. A double array.
Size X The size of the element in the X direction. A constant or variable of type double or int.
Size Y The size of the element in the Y direction. A constant or variable of type double or int.
Size Z The size of the element in the Z direction. A constant or variable of type double or int.
Size [] The double[] array with the size of the element in each coordinate. A double array.
Transform The transformation to apply to this element. Use the editor provided or read more about transforms.
Visibility and Interaction  
Name Description Values accepted Default
Menu Entry The name to display in the simulationīs corresponding elements menu entry. A String constant or variable.
Visible The visibility of the element. A boolean variable or one of the constants true or false.
Measured Whether the element affects its parent panel’s autoscaling. A boolean variable or one of the constants true or false.
Draggable Whether the element can be moved. A boolean variable or one of the constants true or false.
Drag Group Whether dragging the element affects its group. A boolean variable or one of the constants true or false.
Sensitivity The size of the hot spot in pixels (0 for the full element). A constant or variable of tipe int.
On Press The action to invoke when the element is pressed. The Java code to invoke for the action.
On Drag The action to invoke when the element is dragged. The Java code to invoke for the action.
On Release The action to invoke when the element is released. The Java code to invoke for the action.
On Enter The action to invoke when the mouse enters the element. The Java code to invoke for the action.
On Exit The action to invoke when the mouse leaves the element. The Java code to invoke for the action.
Graphical Aspect  
Name Description Values accepted Default
Max Points The maximum number of points of the element. Adding more points than the maximum forces the trail to delete the first points in it. This property is used, sometimes, to reduce the graphic overload when a very large (how large depends on your computer power and memory) number of points is added to a trail. A constant or variable of type int. The default value is 0, fixing no limit.
Clear at Input Whether the element should clear all its existing points before adding the current input. This is typically useful when your input consists of a pair of double[2] arrays which make a whole trail, and all the points in this trail change in time. A boolean variable or one of the constants true or false. false
Skip The number of input points to skip before plotting one. This value is useful when your program computes many points close to each other and you want to reduce the number of points to plot (so that to reduce the graphic overload). A constant or variable of type int. 0, which means all input points are plotted
Active Whether the element actually accepts input data. A boolean variable or one of the constants true or false. true
No repeat Whether to ignore equal successive points. A boolean variable or one of the constants true or false. false
Connected Whether to connect each point to the next one. A boolean variable or one of the constants true or false. true
Line Color The color used for the lines of the element. Use the editor provided or read about colors. BLACK
Line Width The thickness for the lines of the element. A constant or variable of type double or int indicates the thickness. Note that non-integer values, such as 1.5, are accepted. 1
DepthFactor A corrective double which makes the element look closer (to <1 values) or farther(to >1 values). A double variable or constant.
Table Labels  
Name Description Values accepted Default
X Data Col The label for the X column when displayed in a data tool. A String constant or variable.
Y Data Col The label for the Y column when displayed in a data tool. A String constant or variable.
Z Data Col The label for the Z column when displayed in a data tool. A String constant or variable.
Textures  
Name Description Values accepted Default
Texture 1 The first texture for the element.
Texture 2 The second texture for the element.
Transparency The texture transparency. A constant or variable of tipe double.
Combine Whether to combine the textures with the element fill color. A boolean variable or one of the constants true or false.

 

 



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Page last modified on December 07, 2010, at 05:48 PM