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Set of Segments (3D)

A set is just an empty element, that can host other elements (and sets). As such, a set has a position and a size, and accepts a transformation, but you need to add other elements to the set to make it display anything on the panel. The great advantage of sets is that they allow manipulation of collections of other drawables as a whole.

 

Properties

SegmentSet3D  
Number of elements  
Name Description Values accepted Default
#Elements The number of elements in the set. An integer value.
Position and Size  
Name Description Values accepted Default
Pos X The X coordinate for the element. A constant or variable of type double,int or double[].
Pos Y The Y coordinate for the element. A constant or variable of type double,int or double[].
Pos Z The Z coordinate for the element. A constant or variable of type double,int or double[].
Position [] The double[] array with the coordinates of the element. A matrix with double values.
Size X The size of the element in the X direction. A constant or variable of type double or int.
Size Y The size of the element in the Y direction. A constant or variable of type double,int or double[].
Size Z The size of the element in the Z direction. A constant or variable of type double,int or double[].
Size [] The double[] array with the size of the element in each coordinate. A matrix with double values.
Transform The transformation to apply to this element. Use the editor provided or read more about transforms.
Visibility and Interaction  
Name Description Values accepted Default
Menu Entry The name to display in the simulationīs corresponding elements menu entry. A String constant or variable.
Visible The visibility of the element. A boolean variable or a boolean array with true or false values.
Measured Whether the element affects its parent panel’s autoscaling. A boolean variable or one of the constants true or false.
Draggable Whether the element can be moved. A boolean variable or a boolean array with true or false values.
Drag Group Whether dragging the element affects its group. A boolean variable or a boolean array with true or false values.
Resizable Whether the elements can be resized. A boolean variable or a boolean array with true or false values.
Resize Group Whether resizing the element affects its group. A boolean variable or a boolean array with true or false values.
Interaction Index The index of the element affected by the interaction. An integer value.
Sensitivity The size of the hot spot in pixels (0 for the full element). A constant or variable of tipe int.
On Press The action to invoke when the element is pressed. The Java code to invoke for the action.
On Drag The action to invoke when the element is dragged. The Java code to invoke for the action.
On Release The action to invoke when the element is released. The Java code to invoke for the action.
On Enter The action to invoke when the mouse enters the element. The Java code to invoke for the action.
On Exit The action to invoke when the mouse leaves the element. The Java code to invoke for the action.
Graphical Aspect  
Name Description Values accepted Default
Offset The exact drawing position relative to the element’s coordinates. Use the editor provided or read about positions.
Line Color The color used for the lines of the element. Use the editor provided or read about colors. In this case you can use an Object[] to choose a different color for each element of the set.
Line Width The thickness for the lines of the element. A constant or variable of type double or int indicates the thickness. In this case you can use an Object[] to choose a different thickness for each element of the set. 1
Resolution The resolution with which to display the element. A 3DResolution, a string, an Object or Object[]. In this case you can use an Object[] to choose a different resolution for each element of the set.
DepthFactor A corrective double which makes the element look closer (to <1 values) or farther(to >1 values). A double variable or constant.
Textures  
Name Description Values accepted Default
Texture 1 The first texture for the element.
Texture 2 The second texture for the element.
Transparency The texture transparency. A constant or variable of tipe double.
Combine Whether to combine the textures with the element fill color. A boolean variable or one of the constants true or false.

 

 

 



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Page last modified on December 07, 2010, at 05:02 PM